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Managing Items

The Item Manager lets you create and manage the master list of loot items available across all boxes.

Open the Item Manager

Run /items in chat (requires lootables.admin ACE permission).

Adding an Item

Click Add Item and fill in:

FieldDescription
Item NameMust exactly match the item name in your inventory system (e.g., bread, lockpick)
Display NameFriendly name shown in the admin UI
CategoryGroup items for easier browsing (e.g., "Weapons", "Tools", "Food")
Min AmountDefault minimum quantity per drop
Max AmountDefault maximum quantity per drop
ChanceDefault drop chance (0-100)
Prop ModelGTA prop model name displayed as the 3D loot drop in the world
MetadataOptional key-value data attached to the item

Important Notes

  • The Item Name is what gets given to the player's inventory via kq_link. It must match your inventory system exactly — a typo here means the item won't be given
  • Min/Max/Chance are defaults. When you add an item to a specific box, you can override these values per-box
  • Prop Model determines what 3D object the player sees on the ground after opening a box

Editing Items

Click on any existing item in the list to edit its properties. Changes apply to the master item definition. Boxes that reference this item will use the updated defaults (unless they have per-box overrides).

Deleting Items

Remove items you no longer need. Boxes that reference a deleted item will skip it during loot generation.

Metadata

Items can have metadata fields attached (e.g., serial numbers, durability, weapon quality). See Metadata Fields for how to define reusable metadata schemas.

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