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Messaging Sellers

Starting a conversation

Open any ad and click Chat with Poster (or Contact seller). This authorizes the conversation and opens a direct message thread with the ad owner.

You cannot message a player without first opening one of their ads and initiating the chat — this prevents the messaging system from becoming a general chat tool. You cannot message yourself.

Chat interface

The Messages tab in the navigation bar lists your active conversations. Click a contact to open the thread. Messages you sent appear on the right; received messages appear on the left.

Notifications

When a message arrives while the marketplace is closed:

  • Phone mode — the phone fires its standard notification.
  • Standalone mode — behavior depends on Config.messageNotification in config.lua:
    • 'script' — a toast overlay appears over the game world.
    • 'framework' — the notification is sent via your framework's native notification system.

When the marketplace is open and you are viewing the chat, no additional notification fires.

Rate limits

The server enforces per-sender rate limits. Exceeding a limit returns an error on that specific send attempt. The limit resets automatically when the time window passes.

Message storage

All message content is stored encrypted. Only the sender and recipient can read it.

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