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Messaging Sellers ​

Starting a conversation ​

Open any ad and click Chat with Poster (or Contact seller). This authorizes the conversation and opens a direct message thread with the ad owner.

You cannot message a player without first opening one of their ads and initiating the chat — this prevents the messaging system from becoming a general chat tool. You cannot message yourself.

Chat interface ​

The Messages tab in the navigation bar lists your active conversations. Click a contact to open the thread. Messages you sent appear on the right; received messages appear on the left.

Notifications ​

When a message arrives while the marketplace is closed:

  • Phone mode — the phone fires its standard notification.
  • Standalone mode — behavior depends on Config.messageNotification in config.lua:
    • 'script' — a toast overlay appears over the game world.
    • 'framework' — the notification is sent via your framework's native notification system.

When the marketplace is open and you are viewing the chat, no additional notification fires.

Rate limits ​

The server enforces per-sender rate limits. Exceeding a limit returns an error on that specific send attempt. The limit resets automatically when the time window passes.

Message storage ​

All message content is stored encrypted. Only the sender and recipient can read it.

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