Troubleshooting
The addon does nothing at all
Check the start order. rc_mower_addon attaches to a running rc_mower; if it starts first there is nothing to attach to and it stays quiet rather than erroring. In server.cfg, rc_mower must be ensured above it.
Players cannot rent any tool
The four items in Config.items do not exist in your inventory. Look for this line in the server console on start:
[rc_mower_addon][items] registered: blower=… can=… trimmer=… pitchfork=…- A tool showing
offmeans you blanked its entry inConfig.items. - A
RegisterUsableItem … failedline above it means kq_link rejected the name — usually because the item is not defined in your inventory yet.
Using the tool item does nothing
Using a tool item only works while on a mowing job. Off the clock the item is inert by design, so a player cannot walk around town holding a trimmer.
Piles and leaf piles are invisible
rc_mower_props is not started, or is started after this resource. It ships the rc_mow_* models; without it the props fail to load and the work is there but cannot be seen.
The scattered leaves and truck-bed load use the same models, so if those are missing too it is the same cause.
Wilting plants never appear
The wilt layer uses a plant model that must be script-loadable on your server. Map-only vegetation cannot be spawned by a script and silently produces zero plants. If you have swapped Config.layers.wilt.model, put the shipped one back and confirm the plants return before blaming anything else.
Nowhere to dump the truck
Config.carry.dumpPoints is still the shipped placeholder, or is empty. Add real locations — see Configuration → The carry loop.
Loading the truck does not work / the player has to stand in an odd spot
Config.carry.depositOffset and depositReach are measured against the shipped truck model. If you changed core's truck in the admin panel, the load point moved with it and those numbers need adjusting.
The same applies to Config.carry.loadVisual.slots, which places the visible piles in the truck bed.
Everyone is stuck on bronze tools
That is current behaviour: the in-game Workshop sells the mower tier only. The other tools' price and level values are configured but nothing offers them for sale yet. Set a player's tier directly in rc_mower_addon_tools if you want to hand one out.
The crew payout looks wrong
Two things shape it beyond core's own payout:
- A crew of two or more gets
Config.crew.bonusPercent(+25 % by default) added before the split. Config.crew.paymentMaxcaps what any one member can take home, no matter what the job was worth.
If a share looks clipped, check that cap first.
A found item shows as a blank tile in the HUD
Config.lootItems maps a loot kind to an inventory item name, and the HUD shows that item's picture. A name your inventory does not have leaves the tile empty. The cash tip is unaffected — only the picture is missing.
Tool effects spray the wrong thing, or nothing
Config.toolParticles needs a real GTA particle dictionary and name together. A wrong pair fails silently: the tool still works, it just looks like nothing is happening.