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What players see ​

Useful when you are writing your own server's guide, or answering a support ticket.

Starting a job ​

The player targets the depot manager and picks Start work. The option shows the deposit they are about to pay. If you have turned on the job requirement in config.lua, players without that job see a "come back as a gardener" option instead.

Vehicles spawn at the depot and the yard is marked on the map.

HUD before reaching the yard

The HUD ​

HUD during a job

PanelShows
JobEstimated payout so far, how much of the yard is cut, and the condition of each vehicle
StatsRank name, level, XP toward the next level, and the current streak
LeaderboardToday's top three and the player's own position

Vehicle condition is the mower's engine health, and it decides the deposit refund — so it is on screen the whole time, not just at the end.

Stats panelLeaderboard panel

Players arrange this themselves with /mowerhud.

HUD arranger

ControlDoes
BlocksShow or hide each panel
PaletteTwelve presets, or set any of the six colours individually
OpacityHow solid the panels are
StyleSolid plates or Glass
Image sizeScales the item and vehicle artwork
VolumeThe level-up sound
ResetBack to the shipped layout and colours

Panels are dragged straight on the HUD while this is open. Everything here is saved per player and survives a reconnect, so it is a player preference, not something you need to manage.

On screen, at the shipped defaults, it comes to this — deliberately sparse, and click-through everywhere except the arranger and the modals:

HUD in place

Getting paid ​

Once enough of the yard is cut (your Completion rules), the customer pays. The payout is grass money, plus the perfect-yard bonus if nothing was left, plus a level bonus and a streak bonus, capped by your payout limit. Loot items may drop with the payment.

A perfect yard extends the streak. A passing but imperfect yard resets it. Streaks are not kept across a server restart.

Levelling up plays a short celebration and unlocks the next mower tier.

The workshop ​

At the depot, the Workshop option on the manager opens the tier shop. It is only offered between jobs — a player already working will not see it.

Workshop

Three mower tiers — bronze, silver, gold. Bronze is free and everyone starts with it. Each tier is faster and absorbs more rock damage, and each has a level gate as well as a price, so money alone does not skip progression. A tier the player cannot afford or has not levelled into shows the reason on the card.

Purchases are permanent and survive restarts.

The daily leaderboard ​

/mowerboard, or the panel on the HUD.

Leaderboard

Top three win the prizes you configured — shown here at the start of a fresh period, before anyone has scored. Money is deliberately not part of the score, so the board never publishes anyone's income.

Prizes are claimed from this window. Anything won and not yet collected shows as Unclaimed rewards at the top and waits for the player, so a player who was offline at the reset does not lose a prize.

Returning the vehicles ​

The player drives back to the depot, parks inside the return radius, and picks Finish work on the manager.

Mower engine healthDeposit refund
800 or moreFull
300 – 800Half
Below 300Nothing

When something goes wrong ​

  • /mowerabandon force-ends the job. The player gets nothing — no pay, no refund — but they are not stuck.
  • A job left idle with no grass cut is disbanded automatically after 30 minutes.
  • If the HUD stops receiving updates for 10 seconds it hides itself, so a disconnect never leaves panels stuck on screen.

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