Items
Item interaction, name remapping, prop spawning, and melee-weapon rules.
Item Interaction Mode
lua
Config.useRegisteredItems = false -- false = interact via [E] or targeting; true = use items from inventoryItem Name Mapping
If your server uses different item names, change the right-side values:
lua
Config.usedItems = {
['ls_entrance_key'] = 'ls_entrance_key',
['ls_emp_blocker'] = 'ls_emp_blocker',
['ls_wire_cutters'] = 'ls_wire_cutters',
['ls_thermite'] = 'ls_thermite',
['ls_card'] = 'ls_card',
}Prop Spawning
Disable prop spawning entirely if you manage these items externally (e.g. to avoid anticheat false positives):
lua
Config.wireCutters = {
enabled = true, -- Set to false to disable wire cutters prop spawning
-- ...
}
Config.thermite = {
enabled = true, -- Set to false to disable thermite prop spawning
-- ...
}
Config.empBlocker = {
enabled = true, -- Set to false to disable EMP blocker prop spawning
amountToSpawn = 4, -- Number of EMP blockers to spawn
-- ...
}Melee Weapons
Allowed melee weapons for opening crates faster:
lua
Config.meleeWeapon = {
allowed = {
'weapon_hatchet',
'weapon_battleaxe',
'weapon_crowbar',
}
}Crate Opening Speed
lua
Config.crateOpening = {
tool = {
time = 1500, -- ms (minimum 1500)
},
unarmed = {
time = 30000, -- ms
},
}